

I was still discovering new weapons even after I beat the main story, including some named weapons that represent the game's best loot available. Dead Island 2 does an excellent job of evolving its first-person combat by way of both ample enemy and weapon variety, as well as a satisfying combat system that feels weighty and well-considered.

Chiefly, it's about bludgeoning, beheading, maiming, or otherwise decommissioning the countless zombies who get in your way. Getting through the world of "HELL-A" isn't just about walking the Venice Beach boardwalk or trekking down the lavish Beverly Hills. Your first time through any zone, you won't be able to see and do everything, and the many locked doors you'll leave behind make retreading your steps a rewarding effort, as side quests open up new avenues consistently. Backtracking is common, especially when tackling the game's 40+ side missions alongside its 24 main quests. There are few straight paths through LA, and around every corner you'll find more monsters and the treasures they loom over. On the beach, storefronts are often explorable, rewarding you with great weapons, cash for upgrades, or other optional secrets. While exploring the pier, fences will cause you to duck through the arcade and past the bumper cars to get to the other end, creating new set pieces and keeping you zig-zagging through the unpredictable world. The game's world design relies on indirect routes. It's ultimately a benefit to the game, as it tends to strike an engrossing balance between width and depth. Dead Island 2 shirks a true sandbox-style open world in favor of smaller but more authored locales with far fewer repeating elements. None of the game's many locations are massive, but several of them are big enough, and regardless of its size, each zone is full of secrets, side quests, and plenty of reasons to stray from the main path.

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